A lot of Japanese games were too easy, and had to be made difficulterer for the round eyes. But about the mid-90’s, the trend kind of reversed. First of all, full disclosure: I stopped buying games in about 2003 for a lot of reasons, but mostly because I got married and I no longer had….what’s that thing called…….Oh yeah, TIME.Īnyhoo, you guys commented that the American sensibility towards difficulty was different than in Japan, and generally Americans didn’t want to work as hard at the games….is that a fair interpretation of your words? Indeed, back in the 80’s and early 90’s, Japanese versions of games were usually made easier for American audiences. ![]() Oh, and I had a comment/question about gaming difficulty. Who’s going next month?!Īlso, we’ve got less than one month left of 2013, surely my fellow VGMpire fans would love to see a 2012/2013 music roundup episode? Hotline Miami, Journey, Double Dragon Neon, FTL, Fez, Kid Icarus: Uprising, Super Mario 3D World, Angry Video Game Nerd Adventures, GTAV, Max Payne 3, DuckTales Remastered, BioShock Infinite, Rayman Legends, Payday 2, Xenoblade Chronicles, The Last Story, Skullgirls, Spelunky, Retro City Rampage, Super Hexagon, Ni no Kuni, FF14 A Realm Reborn, sound off if I forgot something! I hear Remember Me’s music was great too. It’s also one of the tunes that Yuzo Koshiro played at MAGfest last year. The first level music always stuck out to me: I have it both on that Genesis 6-Pak cartridge and Sonic’s Ultimate Genesis Collection on PS3. I think I’ve only gotten one or two levels into Revenge of Shinobi, but I like what I played. “Transfiguration” is one of my faves, but I also loved the “Cool Shrine” music, which I remember from the demo of the game. I do miss those scarf physics and that awesome music. Maybe my opinion of it will change if I’d pop in my PS2 disc again. Some would say that it’s just mimicking the difficult games of yore but I’m of the opinion that it was just a poor choice in game design. What killed it for me were the lack of checkpoints aside from the boss fights and the limited lives you had. I’ve had my copy of it for 10 years and rage-quitted when I couldn’t defeat that Tiger Lion boss. It was a solid game, but a little too frustrating at points. I’ve really only spent some time with Shinobi NES (WTF was with the Marilyn Monroe backdrops in Level 1?), Revenge of Shinobi and Shinobi PS2, with the latter being the first title I played in the series. A treat to have Greg on board! The PSP quote was amazing. I generally appreciated the Gregggg’s comments throughout, however Greggggg-g-g-g! Revenge! Don’t hate.Įxcellent episode as always. It’s just a really damn good soundtrack for me it’s easily the best Shinobi soundtrack from the Genesis offerings. Each track is a retro throwback to various 70’s and 80’s musical styles, much like the game’s levels are throwbacks to various movies. In terms of musical composition and structure, Revenge is every bit as complex, and more nuanced, than the Rage games. ![]() Koshiro ’89 to Koshiro ’91/’92), compare Revenge to any other Genesis game released in the next few years following. ![]() Instead of comparing Revenge to Rage(i.e. The drums were audibly muffled, which I surmise was Yuzo Koshiro’s early solution for getting around the Genesis’s poor sampling, but they sounded like real drums. insert pause of consternation for effect- I’m not sure what exactly he meant by that one….in terms of sound quality, Revenge was the first home game that sounded like real music. My other quibble was with the Greg(g) who said Yuzo Koshiro’s music for ‘Revenge of Shinobi was not as nearly as sophisticated as his Streets of Rage stuff”. The music, graphics, and gameplay are all fantastic….the Genesis version merely dances in the shadow of the Arcade version(You see how I did that?). Do yourselves a big favor and d/l the mame rom. And, unlike the radically inferior Genesis port, the bonus stages are again first person as you shoot ninja off of a building. Shadow Dancer was originally an ARCADE GAME, and you totally skipped over it! It was really the true spiritual successor to the arcade Shinobi, with the gameplay and level structure being nearly identical except for the dog(which moves and reacts a lot cooler in the Arcade versus the Genesis version, too). NOOOOOO!!!! Okay, having played Shinobi since it came to the neighborhood 7-11 back in ’88, I loved this episode.
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